Here is a look at some of the town portals I worked on in Diablo IV. I was responsible for designing sounds, implementation, as well as defining the pipeline since these are seasonal offerings for our players.
This is the cutscene where the player and friends enter the Spirit Realm. I worked on all the sound design, foley, mixing etc.
Showcase of the ambience in the Lake of Mirrors - a unique level where the player is on a lakebed surrounded by water magically shooting upwards.
The big climax scene of Vessel of Hatred, when the Lake of Mirrors was revealed. I worked on the sound effects, as well as the transitions from gameplay to cutscene to gameplay. The implementation was also done by me, and proved to be the most challenging part!
In this video, we have some League of Legends, Final Fantasy 7 Remake, and a level I built in UE4. Designed all the sounds.
Free Bunker Level asset made by Starlight Arts (https://www.unrealengine.com/marketplace/en-US/product/bunker?sessionInvalidated=true ) Gun Assets, UI Assets, SWAT Character + animations by DevSquad (https://www.youtube.com/user/VirtusEdu )
Added a dynamic music system to the Bunker level. I arranged/performed, mixed, and implemented all the audio in this Bunker level. I also did all the Blueprints for the player character, bullet collisions, breaking of boxes, impacts etc.
Check out the Audio Implementation tab for a breakdown!
Free Bunker Level asset made by Starlight Arts (https://www.unrealengine.com/marketplace/en-US/product/bunker?sessionInvalidated=true ) Gun Assets, UI Assets, SWAT Character + animations by DevSquad (https://www.youtube.com/user/VirtusEdu )
I designed the level, Blueprints, and sounds ! This was based off of the helpful tutorial series done by Game Audio Resource. I followed the tutorials, built the level with free assets, and made this!