クエストオーディオリード — Diablo IV: Lord of Hatred
キャンペーン体験におけるクエストオーディオをリード。サウンドデザイン、オーディオ実装、ミキシング、インゲームシネマティクス音響、ボイス収録対応を担当し、各開発チームと連携しながら物語体験の構築に携わりました。また、サウンドデザイナーへのフィードバックや技術支援を通じて、チーム全体の品質向上をサポートしました。
Quest Audio Lead — Diablo IV: Lord of Hatred
Led Quest Audio for the campaign experience, contributing sound design, implementation, mixing, cinematic audio, and voice-over recording support. Collaborated across disciplines to bring the story to life through audio while mentoring fellow sound designers through feedback, technical guidance, and production support.
I led the charge for sound effects in the new expansion's main quest line and side quests! I worked on any of the sounds unique to the gameplay within the campaign, and also worked on a few in-engine cutscenes. Here's a quick reel of some of the work I did.
For a full look at some of these cutscenes, check out "More Videos" above.
Happy to share more upon inquiry, please message if interested.
Redesigned clips from Arcane, Destiny 2, and Genshin Impact.
Check the write-up tab for a breakdown!
(ゲームサウンドの作品のビデオ)
Transcriptions and arrangements of video game songs. Additional lessons found on the YouTube channel.
Showcase of the ambience in the Lake of Mirrors - a unique level where the player is on a lakebed surrounded by water magically shooting upwards.
I designed a character in Unreal Engine 4 using Blueprints and implemented it all with Wwise.
Check out the Tutorials tab for a breakdown!
(Bunker level design and assets by Starlight Arts, first person character assets by DevSquad, weapon assets by Deadghost Interactive)